Stitchy Bear

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48 Hour Sprint - January 2019

Project Overview

"Stitchy Bear" is an enchanting game project developed during the 2019 Global Game Jam, aligning with the event's theme of "Home." It offers players an engaging and heartwarming experience as they endeavor to restore their beloved teddy bear after it has been playfully disassembled by an overenthusiastic puppy.

Role

Visual Development
UI Design
Illustration
Animation

In "Stitchy Bear," the player is tasked with a delightful challenge: catching the falling parts of their teddy bear as they descend gracefully from above. This simple yet captivating premise encapsulates the essence of homecoming, the attachment we feel to our cherished possessions, and the joyful process of restoration.

While working on this project, we aimed to create an enjoyable and immersive gaming experience that blends nostalgia and creativity. The gameplay involves not only reassembling the old bear but also allowing players to explore their creativity by crafting entirely new, unique creations. To add an element of surprise and strategy, the game introduces other objects falling around the room, requiring players to dodge and adapt their strategy as they go.

Design Process

  • Conceptualization: We started by brainstorming ideas that would reflect the theme of "Home" for the 2019 Global Game Jam. The concept of a teddy bear restoration game, influenced by the concept of coming home and reconnecting with beloved items, was born.
  • Development: During the development phase, we focused on creating an intuitive and enjoyable gaming experience. We designed the mechanics for catching and reassembling bear parts, ensuring the game's accessibility and appeal to a wide audience.
  • Art and Sound: Visual and auditory elements were carefully designed to evoke a sense of nostalgia and warmth. The game's artwork and music were crafted to enhance the emotional connection with the player.
  • Testing and Refinement: "Stitchy Bear" underwent rigorous testing to fine-tune gameplay, controls, and overall user experience. Feedback from playtesters helped us improve and polish the game.
  • Presentation: The final product is not just a game but a reflection of the theme of 'Home' in an interactive and engaging format. It is a testament to the creativity, innovation, and dedication of the development team.
Technology

Adobe Photoshop
Adobe Illustrator
Unity

Collaborators

Todd Heino
Zihan Xu